What the lab is for
Disrupt face recognition, one Ghostyle at a time
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Define a baseline
The clean face is saved as the identity. Every distance after this is measured against this frame.
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Paint the face
Ghostyle 1 goes on, and the system cannot even find a face any more. That is the cleanest way to win this game.
threshold 0.58 no face found
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This pattern is a Ghostyle
A reusable pattern. Apply it as an AR overlay in the lab, paint it for real, share it, and try it on another face.
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A second face tests the Ghostyle
A darker skin takes the previous success: save the baseline, load Ghostyle 1, paint the face, and…
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It failed
This colour combination did not fool the system. A Ghostyle that works on one face can fail on another, and skin tone is one of the reasons. But a Ghostyle is a starting point: it can be adapted.
distance 0.33 threshold 0.58 still recognised
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Smaller shapes, lighter pigments
Ghostyle 2 keeps the idea, drops the lines on the forehead and lightens the colours. The detector no longer finds a face at all.
threshold 0.58 no face found
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Does Ghostyle 1 work on every light skin?
A third face. In Ghostmaxxing you can test with the digital overlay or by painting for real. And, surprisingly…
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Not reusable yet
Ghostyle 1 on this face measures 0.52, under the 0.58 threshold: the face is still matched. For scale, simply turning your head moves the reading by about 0.15.
distance 0.52 threshold 0.58 still recognised
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Same shape, new colours
Ghostyle 3 reads 0.61, above the threshold: the biometric points no longer match what is saved. See how these were made, or open the lab and draw the next one.
distance 0.61 threshold 0.58 escaped